SpriteBlendMode
How a sprite’s pixels draw over what is behind it.
Enumeration Members
Section titled “Enumeration Members”Additive
Section titled “Additive”Additive:
"additive"
Added onto what is behind, for a glow, in any order.
Alpha:
"alpha"
Soft edges blended over what is behind, writing no depth; sorted back to front with the sprites of its own sheet.
Cutout
Section titled “Cutout”Cutout:
"cutout"
Cut out at half alpha, so it writes depth and the depth buffer sorts it by its feet: what most pixel art wants.