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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

SpriteLightingOptions

How a lit sprite takes the light: a bent normal and wrap, after the reference.

Property Type Default value Description
emissiveIntensity? SpriteEmissiveOptions undefined A faint glow of each texel’s own colour, blended by the hour’s night share, so a sprite in shade stays readable and never washes out or blooms; three’s emissiveIntensity, times the texel.
sideNormalBlend? number 0.55 How far the normal bends left and right across the quad, 0 to 1, so a lamp beside the sprite rims one edge.
upNormalBlend? number 0.6 How far the normal turns from toward the camera to world up, 0 to 1, so a sprite takes the sky and the high sun as the ground does.
wrap? number 0.6 Wrap lighting, (N·L + wrap) / (1 + wrap), from 0, plain Lambert, so the side away from the light keeps some of it.