SpriteShadowCasting
How a sprite casts into the sun’s shadow map.
Enumeration Members
Section titled “Enumeration Members”Proxy:
"proxy"
An invisible twin of the quad on the same frame, stood upright and turned to the light in the shadow pass, so the shadow is the full silhouette whatever the camera’s yaw.
Self:
"self"
The quad the camera sees casts its own cutout, as Unity’s
Sprites-Diffuse with addshadow does: the silhouette thins as the
camera turns side-on to the light.