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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

SpriteSheetFrame

One frame of a sheet, in the image’s pixels.

Property Type Description
height number -
offsetX number Where the trimmed pixels sit in the untrimmed frame, from its top left, so a trimmed frame draws where its whole frame would.
offsetY number -
pivot readonly [number, number] | undefined The file’s own pivot, as fractions of the untrimmed frame from its bottom left, Unity’s frame; undefined where the file has none.
rotated boolean Packed turned a quarter clockwise, as TexturePacker marks rotated: it takes height by width of the image.
sourceHeight number -
sourceWidth number The untrimmed frame’s size.
width number Its trimmed pixels’ size as drawn, before any turn in the packing.
x number Its pixels’ left edge in the image, from the image’s left.
y number Its pixels’ top edge in the image, from the image’s top.