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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

CastRefusedEvent

const CastRefusedEvent: EventHandle<CastRefusedRecord, Reliable, Entity>

On the caster each time the room refuses her cast, as it starts or once it waited for her to walk into range: why, and, for Refusal.NoResource, the resource she had too little of, which the page shows in one line. Its cause is the cast command, so her page alone reads it as the refusal of her own cast.