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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

ChainAbility

Property Type Description
aimHand? boolean | Partial<CastAimWindow> Whether the hand that holds her item turns so the item’s tip faces the target round the release, over the clip’s wrist, and over what window: true takes the engine’s, characterMotion.castAim, and a window names its own seconds in, held past the release and out, each filled from the engine’s where left out. Left out, a projectile or a chain turns the hand and an area, with no target, does not.
approach? boolean Whether a cast at a target past range walks the caster toward it, along the path a click to walk takes, and casts once she is in range, as Diablo’s click to attack does. Left out, it does; false refuses the cast with Refusal.OutOfRange.
castSeconds? number Seconds of wind-up before the release, for an ability with no clip; 0 is instant. With a clip, the clip’s release mark is the cast time and this is left out.
clip? string The one-shot clip the page plays at the cast, which registerClip named with a release mark: the cast releases where the clip does.
cooldownSeconds number Seconds before it casts again; 0 starts only the global cooldown.
cost? Readonly<Partial<Record<ResourceKey, number>>> What the cast spends, by the keys defineResource returns: { [mana]: 25 }. The cast holds it back under castReservation at its start and spends it at its release. Left out, it is free.
damage AbilityDamage -
faceTarget? boolean Whether the caster turns to face her target as the cast starts, over castTurnSeconds, while the wind-up runs. Left out, she does; false casts facing wherever she stands. An area cast has no target to face.
falloff number Each jump’s damage over the one before it: 0.7 makes 40, 28, 20.
icon? IconName The icon the ability bar shows for it, by the engine’s icon name. Left out, the bar shows a star, or the element the game hands it.
jumpRadius number Metres from one struck target to the next.
jumps number Strikes after the first.
kind Chain -
label string What a player reads on the bar: "Arcane Bolt".
predicted? boolean Whether her page starts the cast on the press, in a room, before the room answers: the cost off her bar, the cast bar, the clip and, at the release, the cooldowns. Left out, it does; the room still decides every outcome. false sends the press to the room alone, and her page shows the cast once the room’s word on it arrives, a round trip later, as Unreal’s server-only net execution policy does. A game played alone runs every cast at once either way.
range number Metres from the caster to the first target.
rooted? boolean Whether the cast plants the caster’s feet: it ends the walk she is on as it starts, and a move, a jump or a new walk cancels it. Left out, it does, as most spell games have it; false casts on the run.
slow? AbilitySlow -