SpellLook
SpellLook(
props):Element|null
How one ability looks, from its cast to its end: the charge in the
caster’s hand during the wind-up, effects and a model riding each of
its projectiles, a burst where each ends, on a hit or a fizzle, parts
at her feet as an area releases, and a beam to each target struck.
The scene’s Particles must hold every effect it names. It draws
every caster’s and every projectile of the ability, the player’s and
each other player’s alike, and nothing headless.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
props |
SpellLookProps |
Returns
Section titled “Returns”Element | null