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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

SpellStruckEvent

const SpellStruckEvent: EventHandle<SpellStrike, Reliable, Entity>

On each target an ability strikes, as it lands: the ability, where the target stands, and what the strike came from, the caster for a projectile’s hit, an area’s strikes and a chain’s first, and the link before it for each jump of a chain, so a page draws a beam along the chain and a burst on each struck. Two spells landing on one wolf in the same step are two events.