TargetingProps
Properties
Section titled “Properties”| Property | Type | Default value | Description |
|---|---|---|---|
angle? |
number |
60 |
Degrees either side of her facing within which a target is in front. |
colors? |
Partial<FactionColors> |
red for hostile, yellow for neutral, green for friendly |
The mark’s colour for each faction, each laid over the default’s. |
cycleKey? |
string |
"Tab" |
The key, as KeyboardEvent.code names it, that pins the next hostile in front, nearest first. |
marker? |
"none" | "ring" | "pulse" | "sigil" | "motes" | GroundMark |
GroundMark.Ring |
What marks the ground under the target: a ring sized to its body, faint while the soft lock chose it, solid once pinned, and flashing on each hit it takes; another of the walk marker’s shapes; or nothing, for a game that draws its own from useTarget. |
mode? |
"tab" | "soft-lock" | TargetMode |
TargetMode.SoftLock |
How it chooses before the player picks: the nearest hostile in front, or nothing, as classic tab-target has it. |
range? |
number |
8 |
Metres from her within which a target is in front. |