TargetState
TargetState =
TraitRecord<typeofTargetTrait>
The player’s target, { entity, pinned }: the character she has
chosen, or null, and whether she pinned it rather than the soft lock
choosing it.
TargetState =
TraitRecord<typeofTargetTrait>
The player’s target, { entity, pinned }: the character she has
chosen, or null, and whether she pinned it rather than the soft lock
choosing it.