Skip to content
Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

PosedModel

The model the engine has just posed for a frame, which useAfterPose hands its callback.

Property Type Description
root Object3D The model’s root, inside the group the entity’s transform moves.

bone(name): Bone<Object3DEventMap> | undefined

The bone of its skeleton named name, as its file names it, or undefined where it has none.

Parameter Type
name string

Bone<Object3DEventMap> | undefined