PosedModel
The model the engine has just posed for a frame, which useAfterPose
hands its callback.
Properties
Section titled “Properties”| Property | Type | Description |
|---|---|---|
root |
Object3D |
The model’s root, inside the group the entity’s transform moves. |
Methods
Section titled “Methods”bone()
Section titled “bone()”bone(
name):Bone<Object3DEventMap> |undefined
The bone of its skeleton named name, as its file names it, or
undefined where it has none.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
name |
string |
Returns
Section titled “Returns”Bone<Object3DEventMap> | undefined