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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

FreeCamera

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A fly camera with no target and no orbit centre, as Unreal’s spectator pawn: the movement keys fly it along its line of sight and across it, E and Q climb and descend along the world’s up, a held Shift doubles the speed, and a drag or a finger turns it. While a terrain tool is in hand, the left button and one finger paint instead, the right button and two fingers turn, and the wheel flies the eye. It is camera-controls’ first-person mode over the one rig, so the loop’s heading, the save and the devtools read it as they read Camera.

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