FreeCamera
FreeCamera():
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A fly camera with no target and no orbit centre, as Unreal’s spectator
pawn: the movement keys fly it along its line of sight and across it,
E and Q climb and descend along the world’s up, a held Shift
doubles the speed, and a drag or a finger turns it. While a terrain
tool is in hand, the left button and one finger paint instead, the
right button and two fingers turn, and the wheel flies the eye. It is
camera-controls’ first-person mode over the one rig, so the loop’s
heading, the save and the devtools read it as they read Camera.
Returns
Section titled “Returns”Element | null