AnimationCulling
Whether a character’s body is posed while the page’s camera shows it small or
not at all, as Unity’s Animator.cullingMode says for a model.
Enumeration Members
Section titled “Enumeration Members”AlwaysAnimate
Section titled “AlwaysAnimate”AlwaysAnimate:
"alwaysAnimate"
Posed every frame, on screen or off. The page’s own character’s default, since a game may aim her shots from her hands.
CullUpdateTransforms
Section titled “CullUpdateTransforms”CullUpdateTransforms:
"cullUpdateTransforms"
Posed every frame while large on screen, every other frame while small on it, and not at all off it, where her clips play on and her springs rest. Every other character’s default.