registerClickClaim
registerClickClaim(
world,claim):Disposer
Adds a claim on the world’s clicks, and returns what takes it off:
click-to-walk asks each claim, in the order registered, with the ray of
a click, and walks the character nowhere on a click one takes. What
<Targeting> claims a click on a target with, and what a game’s own
picker, such as one that selects a unit, claims its clicks with. Godot
marks an input handled as it is read, set_input_as_handled; this asks
before the walk, so the order the page’s listeners run
in never matters.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
world |
World |
claim |
ClickClaim |