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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

CommandLifetime

What ends a command before it runs: the sender leaving always does, and each lifetime adds one end.

Control: "control"

Also her control of the entity it acts through changing in any way since she sent it: an attack, a drive command, anything tied to her holding the entity at that moment.


Entity: "entity"

Also the entity it acts through being destroyed: an action through a vehicle or a building, whoever drives it.


Level: "level"

Also the end of the level she sent it in: a move in a round, a vote in a meeting.


Session: "session"

Only her leaving the room: a purchase from a shop every level runs, a setting, a vote that outlives the round.