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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

CommandOutcome

CommandOutcome = { skipped?: string[]; status: Accepted; value?: WireRecord; } | { detail?: string; reason: string; status: Refused; }

How a command settled, before the room numbers it: accepted with the value and the skipped units, each entity as its key, or refused with a reason and an optional detail.

{ skipped?: string[]; status: Accepted; value?: WireRecord; }

Name Type Description
skipped? string[] The units a controlled field dropped, by key.
status Accepted -
value? WireRecord -

{ detail?: string; reason: string; status: Refused; }