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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

CommandRefusal

Why the engine refused a command, beside the reasons its reader may give: RefusalOf<handle> holds the ones a handle can meet.

EntityGone: "entity-gone"

An entity field, or the entity it acts through, is gone or hidden from her when the reader reaches it; the detail names the field.


Faulted: "faulted"

Its system threw while holding it, left it unsettled, or refused it with a reason it does not declare.


Late: "late"

A predicted command that reached the room too late to run.


LevelChanged: "level-changed"

Its lifetime is Level, and the level it was sent in has ended.


Malformed: "malformed"

A field is out of its kind, or the payload is over its bound.


NotActive: "not-active"

The handle’s plugin does not run, or its answering system was omitted.


NotControlled: "not-controlled"

She does not control the entity it acts through, or her control of it changed since she sent it, or no unit of a controlled list is left.


PlayerLeft: "player-left"

She left the room before it ran.


RoomClosing: "room-closing"

The room closed before it ran, or it arrived as the room closed.


TimedOut: "timed-out"

It waited in its queue past its timeoutSeconds.


TooFast: "too-fast"

Past the handle’s perSecond and burst.


TooMany: "too-many"

Her page already holds its most commands with no result.