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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

CommandTimelineEntry

One command as the tools show it: sent, admitted and settled, each on its tick, with who settled it.

Property Type Description
admittedTick? number When the authoritative step admitted it, on the world’s clock as a receipt’s tick reads it, the step after the one that admitted it; left out on a page in a room, and for one refused before admission.
detail? string A refusal’s detail, where its reader wrote one.
guess? Accepted | Refused Her page’s guess of a predicted command, before the room’s result.
isUndone? boolean Whether her page guessed it accepted and the room refused it, so what her page showed was taken back.
name string Its handle’s name, plugin.key.
player string The sender’s player, as the dump files it.
ranTick? number The tick a predicted command ran on, where it came late.
reason? string A refusal’s reason.
requestId number -
sentTick number The tick her page stamped as it sent it: the step it ran next.
settledTick? number When its result was settled, on the same clock: the receipt’s tick.
settler? CommandSettler -
status CommandStatus -
system? string The system that settled it, plugin.system, where settler is System.