Refusal
The engine’s shared refusal codes: why a reader refused a command,
such as a cast, in words every game’s HUD can show. A command declares
the ones it refuses with in its refusals, beside its own, such as
"no-charge". As the failure tags of Unreal’s Gameplay Ability System.
Enumeration Members
Section titled “Enumeration Members”Casting
Section titled “Casting”Casting:
"casting"
Another action of hers runs, such as a cast’s wind-up.
CoolingDown
Section titled “CoolingDown”CoolingDown:
"cooling-down"
Downed
Section titled “Downed”Downed:
"downed"
She is down.
NoLineOfSight
Section titled “NoLineOfSight”NoLineOfSight:
"no-line-of-sight"
NoResource
Section titled “NoResource”NoResource:
"no-resource"
Too little of a resource the cost names; the refusal’s detail
says which.
NoTarget
Section titled “NoTarget”NoTarget:
"no-target"
NotHeld
Section titled “NotHeld”NotHeld:
"not-held"
She does not hold what the command asks for, such as the ability.
NotHostile
Section titled “NotHostile”NotHostile:
"not-hostile"
OutOfRange
Section titled “OutOfRange”OutOfRange:
"out-of-range"