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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

beginDefinitionReload

beginDefinitionReload(): void

Says that the game’s modules run again from here, in this process, as a watched room imports its scene again after an edit: each name defined from now on takes the place of its definition from an earlier run. A host that loads the game once, a page, a test or spawnite simulate, never calls it.

void