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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

ChaseReachedEvent

const ChaseReachedEvent: EventHandle<ChaseCrossing, Reliable, Entity>

On a chaser the step it comes within reach of target, a player’s character standing up whom the world’s chase filter accepts: Godot’s target_reached, Roblox’s MoveToFinished.