DiedEvent
constDiedEvent:EventHandle<HitSource,Reliable,Entity>
On an entity from the first reap that finds its health at zero, once
per life: behaviours.reapDead of the same step for a hit dealt
before it, and of the next step for one dealt after it. source dealt
the hit that first took it there, and is null for a death no hit dealt
or a killer already gone. The reap downs the entity as it dies, so its
traits are still there for every system after the behaviours, and the
next reap removes it unless it is a player’s character or has a
respawn. The room emits it, and each page that holds the entity hears
it a send later, where its entity reads null if the stream removed it
first. Roblox’s Humanoid.Died.