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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

InteractedEvent

const InteractedEvent: EventHandle<InteractPress, Reliable, Entity>

On an entity each time a player presses its Interact prompt: the character whose press came from a room’s page in by, and null for a press on a page’s own entity. An NPC’s routine answers it with NpcEvent.Interacted, and its Dialog with a conversation.