MeasuredLatency
A player’s latency as the room measures it: seconds between the step
her screen showed as she acted and the room’s step as her action
landed, which is her round trip and the delay her page draws the world
at, the middle of her last keptLags; how far they spread round it, on
average; and the lags themselves, oldest first.
Properties
Section titled “Properties”| Property | Type |
|---|---|
jitterSeconds |
number |
lags |
number[] |
seconds |
number |