How a painted surface’s own map shows: as a flat mass in the sun and
the distance, and as painted grain under a lamp. The grain is the map’s
difference from its own blur, about 16 texels across, so the map’s
colour masses stay and only its fine detail flattens.
| Property |
Type |
Description |
contrast? |
number |
The share of the grain the sun, the moon and the sky show, from 0, flat, to 1, the map as painted. Left out, 0.3. |
fadeFar? |
number |
Metres from the camera where the grain is flat, above fadeNear; Infinity keeps it at every distance. Left out, 40. |
fadeNear? |
number |
Metres from the camera where the grain begins to flatten. Left out, 12. |
localLightContrast? |
number |
The share point, spot and rectangular lights and the light mask’s fill light show, from 0 to 1. Left out, 1. |