PaintedOcclusionOptions
How a painted surface’s baked occlusion darkens its light. The value
is the model’s _OCCLUSION vertex attribute, 1 open and 0 shut, the
same one foliage reads on leaves; a mesh without it is open.
How a painted surface’s baked occlusion darkens its light. The value
is the model’s _OCCLUSION vertex attribute, 1 open and 0 shut, the
same one foliage reads on leaves; a mesh without it is open.