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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

SpawnOptions

What a spawn takes beside its prefab: a pose and the traits that go over the prefab’s.

Property Type Description
body? BodyOptions A body over the prefab’s, its kind among it.
collider? ColliderDeclaration Colliders over the prefab’s.
name? undefined Only a prefab has a name, which is how a spawn tells the two apart.
position? PositionInput -
rotation? RotationInput -
scale? ScaleInput -
traits? readonly ConfigurableTrait[] Traits over the prefab’s, field by field: HealthTrait({ current: 10 }) over the prefab’s HealthTrait({ current: 30, maximum: 30 }) keeps its maximum of 30, as a Unity prefab override changes one field. Each spawn copies each record.