Transform
Where an entity stands in the world, how it is turned, and how large it
is: its world pose, attached or not, as Unity’s transform.position
and Roblox’s CFrame are the world’s. Metres, right-handed, y up; a
rotation at rest faces negative z.
Properties
Section titled “Properties”| Property | Type | Description |
|---|---|---|
position |
Vector3 |
- |
rotation |
Quaternion |
- |
scale |
Vector3 |
The entity’s own, never inherited from what it is attached to. |