Weapon
Weapon(
props):Element|null
Arms every player in the world with a weapon, which the room holds each
of her shots to; a character whose HeldWeaponsTrait leaves it out fires none. On
a page, a click that does not turn the camera fires it from the middle
of her body toward what is under the pointer: the tracer, and a hit
marker where her picture shows a hit, draw at once, a critical one where
it strikes a zone, and the room’s word arrives as the target’s health. A
refusal from the room takes the marker back, and the room’s verdict on
the zone sets whether it stays critical. Where the page judges the
weapon, the shot claims the hits her picture shows. With no room, the
page deals the damage itself.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
props |
WeaponProps |
Returns
Section titled “Returns”Element | null