WeaponNumber
A weapon’s numbers a shooter’s stats may raise. Pellets, spread and pierce shape an instant weapon’s pull, and speed a projectile’s flight: each changes nothing for the other kind. Zone damage multiplies the multiplier of the zone a hit strikes, such as a head’s.
Enumeration Members
Section titled “Enumeration Members”Damage
Section titled “Damage”Damage:
"damage"
Pellets
Section titled “Pellets”Pellets:
"pellets"
Pierce
Section titled “Pierce”Pierce:
"pierce"
Range:
"range"
ShotsPerSecond
Section titled “ShotsPerSecond”ShotsPerSecond:
"shotsPerSecond"
Speed:
"speed"
Spread
Section titled “Spread”Spread:
"spread"
ZoneDamage
Section titled “ZoneDamage”ZoneDamage:
"zoneDamage"