engineStartLevels
constengineStartLevels:Readonly<Record<DeviceClass,FixedQualityLevel>>
The level each device class starts at under Automatic, where a game’s
quality.start names none: Minimum on a software renderer, Low on a
phone or tablet, Medium on a computer, High on a recent graphics card,
and Medium on that card driving a screen past a 3440x1440 ultrawide,
such as 4K, whose pixels cost it more.