isAuthoritative
isAuthoritative(
world):boolean
Whether world decides outcomes: a room’s world, and a game played
alone, but not a page in a room, which holds the room’s entities by
their ids from the moment it is made. A message handler, which runs
outside a step, reads it here; a system reads step.authoritative.
As Unreal’s HasAuthority() and Roblox’s RunService:IsServer().
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
world |
World |
Returns
Section titled “Returns”boolean