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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

isAuthoritative

isAuthoritative(world): boolean

Whether world decides outcomes: a room’s world, and a game played alone, but not a page in a room, which holds the room’s entities by their ids from the moment it is made. A message handler, which runs outside a step, reads it here; a system reads step.authoritative. As Unreal’s HasAuthority() and Roblox’s RunService:IsServer().

Parameter Type
world World

boolean