isRoomWorld
isRoomWorld(
world):boolean
Whether world is a room’s own world, the one its pages join and
copy: false on a page in a room, and in a game played alone, which has
no room. A component that spawns what a room holds for its players,
such as a round that waits for the first page, asks it; a system asks
step.authoritative, true on a room and in a game played alone alike.
As Unreal’s GetNetMode() == NM_DedicatedServer. Not isServer:
Roblox’s IsServer and Godot’s is_server are true in a game played
alone too, which is isAuthoritative here.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
world |
World |
Returns
Section titled “Returns”boolean