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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

isRoomWorld

isRoomWorld(world): boolean

Whether world is a room’s own world, the one its pages join and copy: false on a page in a room, and in a game played alone, which has no room. A component that spawns what a room holds for its players, such as a round that waits for the first page, asks it; a system asks step.authoritative, true on a room and in a game played alone alike. As Unreal’s GetNetMode() == NM_DedicatedServer. Not isServer: Roblox’s IsServer and Godot’s is_server are true in a game played alone too, which is isAuthoritative here.

Parameter Type
world World

boolean