QualitySettings
What one quality level draws. Each value is flat, so a game overrides one without restating the rest.
Properties
Section titled “Properties”| Property | Type | Description |
|---|---|---|
bloom |
boolean |
Whether bloom draws, the look’s and any <Bloom> a scene mounts. |
grading |
boolean |
Whether the look’s stack draws its colour grade, the tint, hue and saturation, brightness and contrast, and its vignette. They are one value because they draw in one pass with tone mapping, so apart they would cost nothing to drop. Tone mapping draws whatever this says: in the stack while one mounts, by the renderer’s own ACES where none does. |
grassFar |
number |
Metres from the camera where the last blade goes. |
grassNear |
number |
Metres from the camera where the blades start to thin. |
grassShare |
number |
The share of the grass blades that grows, 0 to 1. |
grassSway |
boolean |
Whether the blades bend in the wind, until the player sets Grass sway. |
groundDetail |
boolean |
Whether the ground turns each cell’s textures at random, varies its colour broadly and bends its seams with noise. |
multisampling |
number |
The post-processing stack’s samples per pixel. None where the level draws at a pixel ratio of 2 or more, whatever this says. |
occlusion |
boolean |
Whether ambient occlusion draws, the look’s and any <AmbientOcclusion> a scene mounts. The look’s stack mounts while any of grading, bloom and occlusion draws. |
occlusionHalfResolution |
boolean |
Whether ambient occlusion samples at half the canvas’s resolution, a quarter of the cost. |
occlusionQuality |
OcclusionQuality |
Ambient occlusion’s sample preset, where a stack names none. |
pixelRatio |
number |
The cap on the canvas’s pixel ratio, never above the screen’s own. |
scatter |
number |
The share of the decorative scatter that stands, 0 to 1: what blocks a walker always stands. |
scatterFar |
number |
Metres from the camera where the last bush and tuft is gone. |
scatterNear |
number |
Metres from the camera where bushes and tufts start to shrink. |
shadowMapSize |
number |
The side of the sun’s shadow map in texels; 0 casts none. |