Skip to content
Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

ShadowType

How the shadow map filters a shadow’s edge, as fiber’s shadows names it. three r186 removed the soft filter fiber’s true and "soft" ask for, so neither is offered.

Basic: "basic"

No filter: a hard, aliased edge, and the cheapest.


Percentage: "percentage"

Percentage-closer filtering, softened by each light’s shadow.radius.


Variance: "variance"

Variance shadow maps: a blurred edge from each light’s shadow.radius and shadow.blurSamples, at the cost of a blur pass per light.