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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

ActorMotion

What a step carries over to the next about one actor.

Property Type Description
fallSpeed number Metres a second she is falling at, negative downward.
floor? number The handle of the collider her last floor read stood her on, unset where it left her in the air: what carries her, where it is a kinematic body.
floorNormal Vector The unit normal of the floor under her, up where she has none.
floorRead boolean Whether a step has read the floor under her since her body was built or last changed, and since her floor or her perch went or her perch moved. Until one has, standing still does not skip the walk, so ground too steep for her climb slides her and she falls where nothing holds her.
grounded boolean Whether the last step ended with her on the ground.
perch? number The handle of the walker’s capsule that holds her, unset where none does: her floor itself, or one whose side she rests on over ground within her step, and the ground under her is her floor. A walker moves without carrying her.
perchAt Vector Where that capsule stood when it was last read holding her.