AttachedGame
The game the devtools attach to, and the scenes of the Game that runs
it, which readScene and goScene read; none for a world no Game
runs.
Extends
Section titled “Extends”Properties
Section titled “Properties”| Property | Type | Description |
|---|---|---|
input |
StepInput |
What every step reads, which holdInput writes. |
scenes? |
StoreApi<ScenesState> |
- |
world |
World |
The world it made, with the map’s ground and the scene’s entities. Step it with stepSeconds(game, seconds) or through the devtools store, and destroy it with world.destroy() once done. |