CharacterCapsuleTrait
constCharacterCapsuleTrait:Trait<{collisionMask: () =>CollisionMask|null;height:number;radius:number; }>
A character’s capsule: what it is cut to and the layers it meets. A
character without one moves in defaultCharacterCapsule. What it steps
over and climbs is the controller’s, in CharacterControllerTrait. A
radius or height left at 0 is the measured size its ModelTrait’s name
is registered with, or defaultCharacterCapsule’s where none is, taken
when its capsule is first cut. A radius over half the height is cut to
half.