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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

DamageSourceTrait

const DamageSourceTrait: Trait<() => HitSource>

Who dealt the last damage the entity took: a shooter’s character, or null for damage from no one. The room’s alone, as Unreal’s instigator is the server’s. A hit on an entity already at zero moves it too, so a game reads the kill from DiedEvent’s source.