EntityDescription
One entity’s context bundle, for the agent that cannot look.
Properties
Section titled “Properties”| Property | Type | Description |
|---|---|---|
ai? |
AiNode |
Its node in the AI tree, for the player; none where the entity is gone. |
behaviours |
DevtoolsNode[] |
- |
node? |
DevtoolsNode |
Its row; none for an entity with no row, such as one a system spawns, which leaves its behaviours and relations empty. |
panel? |
Record<string, PanelReadout> |
The values of the panel its component declared through useDevtoolsPanel, by key; none where it declared none. |
placement? |
PlacementDescription |
A scattered instance’s placement, in place of an entity’s traits; none where its ground or its batch is gone. |
plugins? |
readonly ComposedPlugin[] |
The plugins its world was made from, from dump() beside its traits: what its traits may wait on. None for an instance. |
relations |
Relation[] |
- |
screenRect? |
ScreenRect |
Where it stands on the canvas, for a playtest that clicks it; none where nothing draws or it is behind the camera. |
screenshot? |
string |
A PNG data URL framed on the entity; none where nothing draws. |
systems |
SystemEntry[] |
The blocks of the step and the frame that touch it, in loop order. |
traits? |
Record<string, unknown> |
The entity’s traits from dump(). |