GroundTrait
constGroundTrait:Trait<{surface: (values,terrain?) =>Readonly<{baseHeights:Float64Array<ArrayBuffer>;cell:number;getHeightAt: (position) =>number;getNormalAt: (position,target) =>Vector3;isUnderWaterAt: (position) =>boolean;map:Readonly<{cell:number;ground: {base:string;rules: readonlyobject[];steep:string;steepAbove:number; };hills:Readonly<{amplitude:number;detail:number;wavelength:number; }>;materials:Readonly<Record<string, {animate?: … | …;bumps?: … | …;cover?: … | …;from?: … | …;hexTiling?: … | … | …;rotate?: … | … | …;sharpness?: … | …;texture?: … | …;tile?: … | …;tint?: … | …;tintAmount?: … | …;wet?: … | … | …; }>>;paths:Readonly<Record<string,Readonly<{fade: …;halfWidth: …;points: …;surface?: …; }>>>;props:Readonly<Record<string,Readonly<…> |Readonly<…> |Readonly<…>>>;regions:Readonly<Record<string,Readonly<{center: …;fade: …;hills: …;material?: …;radius: …;scatter: …; }>>>;revision?:number;rim:number;scatter:Readonly<{bushRound:number;grassTuft:number;rockBoulder:number;rockFlat:number;seedOffset:number;treeRound:number;treeTall:number; }>;sea?:number;seed:number;size:number;terrain?: {base:Readonly<{hills: …;paths: …;regions: …;rim: …;seed: …; }>;blend?: …[];cell:number;erased?:Partial<…>;height?: …[];overlay?: …[];paint?: …[];palette?: …[];scatter?:Partial<…>;size:number; };views:Readonly<Record<string,Readonly<{eye: …;fov: …;ortho?: …;target: …; }>>>; }>;offsets:Float64Array<ArrayBufferLike>;sea:number;seed:number;segments:number;size:number;terrain:Pick<{base:Readonly<{hills:Readonly<…>;paths:Readonly<…>;regions:Readonly<…>;rim:number;seed:number; }>;blend?:string[];cell:number;erased?:Partial<Record<…, …>>;height?:string[];overlay?:string[];paint?:string[];palette?:string[];scatter?:Partial<Record<…, …>>;size:number; },"height"|"size"|"overlay"|"cell"|"paint"|"blend"|"scatter"|"palette"|"erased"> |undefined;getPathDistanceAt:number;getPathSurfaceAt: {surface:NonNullable<"dirt"|"stone"|"sand"|undefined>;weight:number; } |undefined;getPointAt:Vector3;getRegionWeightsAt:number[];getShoreDistanceAt:number;getSlopeAt:number; }>; }>