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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

JointRecord

A joint as JointTrait holds it: both entities, the type, the frames resolved when it was made, and its settings.

Property Type Description
anchor Vector3 In the body’s axes, before its scale.
body Entity | null -
breakForce number | null -
breakTorque number | null -
collideConnected boolean -
connectedAnchor Vector3 In the other body’s axes, before its scale, or in the world’s.
connectedFrame Quaternion The same axes in the other body’s, as the bodies stood when it was made, so a hinge’s zero angle is that pose.
damping number -
frame Quaternion The joint’s axes in the body’s: a hinge turns about its x, a slider moves along it.
length number -
limits JointLimits | null -
motor JointMotorRecord | null -
restLength number -
stiffness number -
to Entity | null -
type JointType -