QualityGroup
The features the Settings panel’s Graphics rows set apart, each to a level of its own, as Unreal’s scalability groups do.
Enumeration Members
Section titled “Enumeration Members”AmbientOcclusion
Section titled “AmbientOcclusion”AmbientOcclusion:
"ambientOcclusion"
Ambient occlusion: the shading where surfaces meet.
AntiAliasing
Section titled “AntiAliasing”AntiAliasing:
"antiAliasing"
The post-processing stack’s samples per pixel.
Foliage
Section titled “Foliage”Foliage:
"foliage"
The grass, the bushes and tufts, and how far each reaches.
PostProcessing
Section titled “PostProcessing”PostProcessing:
"postProcessing"
The look’s colour grade, its vignette and its glow.
Shadows
Section titled “Shadows”Shadows:
"shadows"
The sun’s shadow map.
Terrain
Section titled “Terrain”Terrain:
"terrain"
The ground’s detail: a random turn of each cell’s textures and its noisy seams.