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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

QualityGroup

The features the Settings panel’s Graphics rows set apart, each to a level of its own, as Unreal’s scalability groups do.

AmbientOcclusion: "ambientOcclusion"

Ambient occlusion: the shading where surfaces meet.


AntiAliasing: "antiAliasing"

The post-processing stack’s samples per pixel.


Foliage: "foliage"

The grass, the bushes and tufts, and how far each reaches.


PostProcessing: "postProcessing"

The look’s colour grade, its vignette and its glow.


Shadows: "shadows"

The sun’s shadow map.


Terrain: "terrain"

The ground’s detail: a random turn of each cell’s textures and its noisy seams.