RespawnTrait
constRespawnTrait:Trait<{clip:string;inPlace:boolean;point: () =>Vector3;seconds:number; }>
An entity that comes back once its health runs out: after seconds,
with full health, at point, or where it fell where inPlace, holding
the clip named clip, if any, while it is down. Without it, a player’s
character stays down for the game to get up, and anything else is removed.