Skip to content
Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

RoomStatus

Where the client stands with its room.

Closed: "closed"

No room: none was asked for, none answered for a minute, or it refused her.


Connecting: "connecting"

The socket is opening, or open and waiting for the welcome; or no room has answered yet, and it tries again after each of reconnectGapsSeconds.


Joined: "joined"

The welcome has arrived: the world is the room’s, and her character is claimed.


Reconnecting: "reconnecting"

The room went away, as on a restart, or said nothing for roomSilenceSeconds: the socket is trying it again, with her rejoin key, for the same character.


Rejoining: "rejoining"

The room keeps her character no longer, or stayed out of reach for reconnectGiveUpSeconds: the page takes a new seat and joins again as a new player, whose save the room loads. Once for each drop.