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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

ScenePathTrait

const ScenePathTrait: Trait<{ path: string; }>

The place an Entity holds in its scene, as useScenePath reads it. On a room’s world the dump keys the entity by it, so the same scene on a client finds it; on a client’s, it marks a streamed entity the scene draws, which Replicas leaves alone.