SceneTimeline
What a room run records of the game, which the scene’s file exports as
timeline, beside its bot and its systems.
Properties
Section titled “Properties”| Property | Type | Description |
|---|---|---|
measures |
Record<string, TimelineMeasure> |
Each measure by the name the table heads its column with, read after every step. |
over? |
(world) => boolean |
Whether the run is over, such as every character down or the last wave held: spawnite play room ends a run once it holds. Left out, a run lasts its seconds. |
parts? |
string[] |
The measures whose change starts a new part of the run, such as the wave and the phase: a run’s table has a row for each part. Left out, the run is one part. |