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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

SceneTimeline

What a room run records of the game, which the scene’s file exports as timeline, beside its bot and its systems.

Property Type Description
measures Record<string, TimelineMeasure> Each measure by the name the table heads its column with, read after every step.
over? (world) => boolean Whether the run is over, such as every character down or the last wave held: spawnite play room ends a run once it holds. Left out, a run lasts its seconds.
parts? string[] The measures whose change starts a new part of the run, such as the wave and the phase: a run’s table has a row for each part. Left out, the run is one part.