sendPlayerInput
sendPlayerInput<
Value>(character,handle,value):void
Holds handle at value from here on for character alone, a
character the world’s input does not reach, such as another player’s
in a test: a button held or let go, an axis, a vector or an angle at
the step nearest the value. An edge button held reads true until a
step takes it, once.
Type Parameters
Section titled “Type Parameters”| Type Parameter |
|---|
Value extends InputValue |
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
character |
Entity |
handle |
InputHandle<Value> |
value |
Value |
Returns
Section titled “Returns”void