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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

StepSystem

One system of a world’s step, the core’s and the engine plugins’ among them, as the dump and the engine’s state list it in the order the step runs them. Its description is left out, since a dump is read again and again: core‘s reference and the devtools’ Wiki tab give it.

Property Type Description
isEngine boolean True for the core’s systems, whose plugin is core, and the engine plugins’; false for a game’s own.
name string plugin.system, as the profile and the devtools name it.
phase "input" | "motion" | "rules" | "physics" The phase of the step it runs under.
plugin string -
predicted boolean Whether it is a predicted system: it runs on the page of the player who controls an entity too, and again on that page’s replay of its steps.
replaces? string The system whose place it took, by its name, where it replaces one.
runsOn "both" | "server" | "client" Where it runs in a game with a room: the room alone, a page alone, or both. A game with no room runs every system.