useRoom
constuseRoom:UseBoundStore<StoreApi<RoomState>>
The client’s room as the loop last read it, for the devtools and a game’s own readout. The loop is its one writer, and a game with no room leaves it closed.
constuseRoom:UseBoundStore<StoreApi<RoomState>>
The client’s room as the loop last read it, for the devtools and a game’s own readout. The loop is its one writer, and a game with no room leaves it closed.